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Scripts and Lag
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I recently had a talk with EriX Oh of the Skybeam Estates. He wanted to discuss something many residents in Second Life don't seem to be aware of: script lag.
Most residents are aware of the fact that more prims are around, the more lag there is, as each one takes a little bit of processing time. Scripts, however, also take time. So objects with scripts will create more lag than those without. EriX just shook his head at the mention of builders whom obsess with economizing their creations to have the fewest prims possible, yet stuff them full of redundant scripts.
"Many avatars with huge script-times/script-counts, they always tell me Linden Lab is the problem. I say to them they are the first problem. When I then ask the users to detach something or leave, they get angry. And even when I explain in detail, ... they still do not understand it."
Of the subject on avatars and lag being written about more after the Avatar Rendering Cost (ARC) became available to view as an option, Erix commented, "That's what many say, 'Yes, but my ARC is low.' That's wrong. Scripts do not count in the ARC, and the ARC is only to detect local lag, not server lag. I must say my ARC may be high, but I'm not hogging the server (grin)."
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So when does script lag really begin? "Generally it's a bit by bit feeling. You can't say that avs over 1 ms are automatically 'lagger: out!' You need to think every av, even scriptless ones, cause CPU load on the sim. All objects with and without scripts cause lag. I look first at the sim itself. Are there many people? In a sandbox for instance, over 20 people around means it's likely to lag. Who has objects with scripts? They cause lag. What I want to say, an avatar with more than 1 ms, is built wrong."
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"A huge amount of scripts has other side effects. TPs often fail. And lagging, lagging, lagging. And because there's no quick, easy way to remove these scripts, I made a program, this: http://foxreports.lu/software_slavscrm.php. Note that those who use the program: I'm NOT responsible for ANY damage."
"So girls, with many hairs, check the script-counts, and remove them if not needed."
We talked a little more, and soon parted ways, me knowing a little more about scripts and lag, and how a sim administrator saw it.
Bixyl Shuftan